ThinkBieg.com The creations of Kurt Bieg

Please Send Fruit

Please Send Fruit is collaboration between Zach Gage, Chris Driscoll, Ramsey Nasser, and myself. It is a casual puzzle game for the iPhone where the player must sort and smash monsters to create jam. The ruler of the Kingdom, who likes his fruit sorted and mashed, has eaten all the fruit and there isn’t [...]

Twirdie.com

In short, Twitter + Golf = Twirdie.

“A game like Twirdie gives you this play structure to really think very much about what the world is thinking about. The best games give us a space to think more deeply about what we’re doing and who we are in the world.
National Public Radio, [...]

Tili

Tili is a game I designed for the Experimental Gameplay Project. Each month this website gives a new theme to game designers and tasks them with creating a game in under 6 days. In April, the theme was repetition, so I worked on a concept for 2 weeks, and coded for just under [...]

PETLab & AMD: Activate! Curriculum

Activate! contains tutorials for making games, example games for users to play, and will feature a gallery of user-generated games. Activate! leverages the publicly available Game Maker software program to help [...]

7×7

One of our first assignments was called 7 in 7, the idea being that we complete 7 projects in the span of 7 days.  I chose to use a list of 20 things that happen in the United States every minute.
Each day I woke up and I rolled a 20 sided die. I used [...]

LVMH: The Art of Craft Revisited

I was recently fortunate enough to participate in LVMH’s The Art of Craft Revisited competition.  I worked with stained glass artisan Nancy Nicholson and a unique team comprised of five fashion and design students from Parsons to create a one-of-a-kind garment and documentary based on her fascinating work.

Craft Nouveau (Parsons x LVMH) Submission from Conway [...]

48 Hour Global Game Jam @ NYU: Buried

Chris, Ramsey, and I jumped into the 48 hour global game jam at the end of January 2010. We were given the theme of deception, and had to include either a plain, rain, or Spain. We ended up creating a great physics based platform game called Buried where the player is attempting to leave a [...]

Poster for NYU’s Will Wright Event

I was asked to design a poster for Will Wright’s lecture entitled “Why Games are (Good) for Learning” at NYU’s Skirball Center. Being a huge fan of Will Wright’s games, I chose to use elements of his previous games. The background pattern is from the Sims, while the images inside are a mixture [...]

Games for Learning Institute: Castle Craft

As a Research Assistant for PETLab at Parsons, I quickly became involved in a Games for Learning Institute initiative to design educational math games for School for One in New York City. I worked with an exceptional team at NYU Poly as a game designer and helped to develop four outstanding learning based games [...]

Mozilla Dogtag

For Advanced CC Lab, Chris, Ramsey, Aaron, and I created Dogtag, which essentially made a simpler Firefox interface so that users will actually start using the History browser. We accomplished this through smart tagging.